Project Pixel

Turn Based - JRPG

A HD-2D Style Turn-based JRPG built in Unreal Engine 5:
A narrative adventure where each turn requires strategy and anticipation for elemental attacks and reactions.

NOTE: The characters sprites are taken from various websites. The only 2D Sprite I made was the amazing combat dummy

⚡ Core Systems ⚡

⚡ Core Systems · 4 Modules ⚡

Combat Design Encounter Design
Turn-Based Combat
Original Final Fantasy-inspired turn order driven by Speed attribute. Player enters combat level, faces dynamic enemies, and leverages Accuracy, Evasion, and Damage investments to triumph.
A Foul Call preview
Turn-Based Combat preview
Turn Order Speed Stat Combat Level Dynamic Enemies
System Design
Elemental Combat
Nine Elemental types each with their own strengths and weaknesses. Harness them all as you progress through the adventure and play them to your strengths.
A Foul Call preview
Turn-Based Combat preview
Gameplay Ability System Elemental Effects 9 Elements
Economy Design
Attribute & Skill Points
Invest skill points into Speed, Accuracy, Evasion, and Damage. Health scales with player level. Every point spent becomes a declaration of playstyle-whether you favor precision strikes, nimble dodging, or overwhelming force.
A Foul Call preview
Turn-Based Combat preview
Accuracy Speed Evasion Damage Skill Points
Quest Architecture Narrative Design
Dynamic Quest & NPC System
Quests spawn and reposition NPCs across the world. Ambient NPCs trigger contextual dialogues tied to active and completed quests. The world responds to your progress.
A Foul Call preview
Turn-Based Combat preview
NPC Spawning Dynamic Positioning Dialogue Triggers Dialogue Trees
Known Disciplines
Turn-Based Combat Design Combat Systems Elemental Design Status Effects Progression Design Attribute Systems Skill Trees Quest Architecture NPC Systems Unreal Engine 5 Dynamic Spawning Dialogue Systems Gameplay Ability System Blueprints Data Tables